Rocket Racing Archive
Section 22

Open Questions & Unverified Claims

An honest archive records what it doesn’t know. The following came out of adversarial fact checking (each core claim was independently checked by 3 separate crawler passes instructed to refute it).

Refuted claims (do not repeat these as fact)

  • “Epic removed the Bunny Hop (bhop) mechanic in v44.00 on March 19, 2026, prompting speedrun.com to open a new post-patch leaderboard.” Refuted 0-3 in verification, and independently impossible: Fortnite is on v41.x as of mid-2026, so no “v44.00” exists; the community source’s version number is garbled (possibly v34.40 or v40.x). A speedrun.com moderator note about some bhop related change (attributed to a nonexistent “v44.00”) surfaced in evidence, but the specific removal date/version claim did not survive at the time. The “v44.00” version attribution remains refuted; the removal itself is now dated to the March 19-25, 2026 window by contemporaneous Discord messages, about a week before the shutdown announcement (see open question 5). Context

Open questions

  1. Shutdown fine print: What are the exact terms and final timeline of the October 2026 shutdown, and precisely which RR track building tools/devices survive permanently inside base UEFN? (Epic’s help pages are the source of truth; they may update through October.)
  2. The individual creator layer: Studio level credits (404 Creative) are well documented, but the roster of individual community track creators and their portfolios rests mostly on community sources; a Discord sourced history (in progress for this archive) is the best path to verifying it.
  3. Top player canon: speedrun.com run data is solid, but there is no verified cross community consensus list of “the best Rocket Racing players of all time”; ranked leaderboard snapshots (fortnite.gg, Fortnite Tracker) were classed as unreliable single sources during verification.
  4. Third party tool depth: Resolved (v4.0, July 2026): dedicated RR tooling does exist: the maintainer’s own ShrezesUverse Track Converter and RR Asset Pack (Section 7.2). It was invisible to the original open web research sweep (zero stars, no press or wiki coverage at the time). Kept here as a methodological caution: absence from the open web is not absence.
  5. Bhop / v44.00: Resolved (v4.1, July 2026): bunny hops were patched out of the live game around March 19-25, 2026, roughly a week before the March 24 shutdown announcement: “Bhops are gone and if not they have significantly nerfed” (RR #rocket-racing-chat, Mar 19, 2026); “i find it absolutely wild that they FINALLY patched bhopping then decide to kill it a week later” (RR #rocket-racing-chat, Mar 25, 2026); “Bhops are removed” (RR #rocket-racing-chat, Mar 30, 2026). The patch’s version number is still undocumented; the “v44.00” attribution stays refuted (see above).
  6. Named Psyonix developers: The dev team behind the mode remained almost entirely anonymous across launch, GDC 2024, and shutdown coverage; no verified list of individual credits exists.
  7. The full music credits: Largely answered (see Section 14): a multi artist roster of Garrett Williamson (confirmed via his own credits page), Stonebank, Pegboard Nerds, Nokae, ThirtyTwoMusic, and Epic in house, but only Williamson has a first party credit; the Monstercat artists’ involvement rests on file metadata, “100 Years” is unattributed, and Epic never published an official credit list.
  8. The 26th launch track: Epic’s launch materials state 26 tracks (9 Novice / 7 Advanced / 10 Expert, verified against the launch post), but launch era track lists reconstruct only 25 named tracks (9/7/9). Whether the 26th was a variant naming (e.g., Anarchy Arches II), a counting error, or a briefly available track is unresolved; see Section 8.
  9. Player count metrics: Coverage mixes concurrent players, players per 24 hours, and “average actives” without labeling them. October 2024 is reported both as ~12,079 players/24h (Traxion) and “under 5,000 average actives” (PCGamesN); July 2026 official playlist figures appear as both ~373 and ~383 CCU in same month fetches. Figures in this archive carry their source’s metric where known.
  10. Launch window itemized pricing and the “1,150 V-Bucks Diesel”: Resolved (v4.1, July 2026): both halves of the community recollection now carry a launch day public citation, and the correct framing reconciles them with the web record. On December 8, 2023 a player posted the itemized base costs from Epic’s API: “Each of the Rocket Racing vehicles are priced at 250 V-Bucks on their own, with decals being priced at 50 V-Bucks each and color trims being priced at 150 V-Bucks each. But you can only purchase them in the bundle” (RR #rocket-racing-chat, Dec 8, 2023). The same user posted the API vehicle list, “Diesel: 1,150 V-Bucks / Jager 619: 250 V-Bucks / Cyclone: 250 V-Bucks”, and called it out as an error 11 seconds later: “yeah i dont think the diesel was supposed to be 1,150 vbucks” (RR #rocket-racing-chat, Dec 8, 2023). So 1,150 V-Bucks was the Diesel’s itemized API base cost that briefly surfaced in backend data, never a storefront price. The shop record stands unchanged: launch was bundles only (Diesel 4,000 V-Bucks; Jäger 619 and Cyclone 2,500) until Epic “fine-tuned” prices on December 14, 2023 (Diesel to 2,500 with a 1,500 V-Bucks refund; Jäger 619 and Cyclone to 1,500 with 1,000-V-Buck refunds each), per Kotaku and GameRant, and fnbr.co’s Diesel page shows the Diesel car body was never sold individually, consistent with the 1,150 figure living only in the API.
  11. The CoD, FNE, and ORS folders: What are the CoD, FNE, and ORS folders inside the DelMar FModel export tree? None of the three names maps to a documented DelMar system, and no coverage explains what they stand for, what they contain, or whether they belong to a cancelled prototype. Needs a contents level pass on a future datamining session.
  12. Ranked reward wheels, 2025-2026: The reward wheel sets tied to the 2025-2026 ranked periods are under documented: which wheel went with which period needs per period capture (in game screenshots, patch notes, or shop tracker records) before shutdown.

Still open: next revision (community datamining session pending)

  • Map codenames Cascade and Cave to tracks (present in the live playlist API; not in anyone’s memory or coverage).
  • Verify the tutorial level codename SeamlessTutorialRun from files. Done: confirmed via the 41.10 DelMar_Seamless_TutorialRun_LevelData map tag DelMar.Map.Tutorials.SeamlessTutorialRun; the level is tagged DelMar.Mode.Competitive + DelMar.Mode.Challenge + DelMar.UI.StateContext.Gameplay.IsNux (no dedicated DelMar.Mode.Tutorial). See Section 8.4.
  • Complete the DelMar plugin inventory and expand the internals write up into a proper developer facing explainer. Done (v4.0): full 34-plugin inventory + the developer explainer are in DelMar Internals.
  • Verify the three umap level anatomy (_CYN_OOB, _SFX). Done: documented in DelMar Internals Section 7 (main geometry / canyon OOB shell / sound FX layer).
  • Document the InstalledBundles on demand delivery with concrete file listings per track (mechanism documented in DelMar Internals Section 7; per track file listings still to capture before shutdown).
  • Close the unrecovered force laws (drift boost impulse, turbo, kickflip torque/suction, steer, air control; DelMar Internals Section 6). Blocked by the Ghidra MCP’s 5 s read timeout on search/list/xref enumeration; needs a raised timeout or direct function addresses. Also pull the missing per surface gravity + Jump values via CUE4Parse + the 37.51 .usmap.
  • Resolve the ~12 remaining unmapped release track codenames (Section 8.4).
  • Ingest Discord channel exports (community events/history layer).
  • Reexport the Track Select V2 widgets from DelMar/DelMarTrackSelectorUI (WBP_DelMarTrackSelectScreen, WBP_TrackModeSelect, WBP_PrivacyButton, WBP_TextToggle, mode icons) on the current build. A property level JSON export of these exact widgets succeeded on an earlier build on July 7, 2026 (see Section 16); only the July 13, 2026 reattempt on the current build was blocked by a missing .usmap.
  • Canonical URL dedup pass on Section 20 (fold ?lang=/subdomain/mirror variants; restate the true unique page count in the header and Section 20 intro).
  • Preserve the evidence for the v21.40 (Aug 2022) DelMar trace (Section 16): exact plugin/file paths, strings, and screenshots from the maintainer’s datamine of the old build.

Standing caveats

  • Snapshot in time: live statistics (speedrun.com counts, fortnite.gg player numbers, Discover page featured tracks) are as of July 2026 and will drift, then freeze or vanish at shutdown.
  • Promotional language: Epic’s launch era framing (“ever-growing selection of tracks,” creator tracks “releasing every day”) is attributed marketing, not endorsement; it aged poorly after the October 2024 deprioritization.
  • “At this time”: the no Verse API limitation for RR devices always carried Epic’s own “at this time” qualifier.
  • 404 Creative: describe as having “created showcase tracks in partnership with Epic Games”; the full 8-track portfolio beyond the Epic credited showcases is the studio’s self reported claim.