Rocket Racing shipped on December 8, 2023 with 26 official tracks per Epic’s launch materials (9 Novice / 7 Advanced / 10 Expert ), though only 25 distinct named tracks (9/7/9) are reconstructable from launch era track lists, an unresolved counting discrepancy (see Section 22). Tracks were divided into Novice, Advanced, and Expert tiers source. Many were themed on Fortnite Battle Royale POIs (Lazy Lake, Tilted Towers), and higher tier tracks were gated behind ranked tier unlocks. By the end of official development the Fortnite wiki counted 53 total official tracks (52 active): 20 Novice, 18 Advanced, 15 Expert (unverified). After UEFN support arrived in March 2024 source, the track ecosystem shifted toward community creators, a shift Epic formalized in October 2024 when it ended themed updates and pivoted to daily creator made track releases source.
8.1 Launch roster (December 8, 2023)
The reconstructable launch lineup per esports.gg: 9 Novice, 7 Advanced, 9 Expert (the 25-vs-26 gap: see intro above); some outlets reached 26 with variant naming such as Anarchy Arches II, per GameRiv. Theme notes from 1v9.gg.
| Track | Difficulty | Notes |
|---|---|---|
| Day Drifting | Novice | Launch track |
| Bone Cavern | Novice | Launch track |
| Curvy Canyon | Novice | Launch track |
| Lazy Lake | Novice | Themed on the BR POI |
| Airborne | Novice | Launch track |
| Anarchy Arches | Novice | Themed on the BR POI |
| Dust Up | Novice | Launch track |
| Festive Falls | Novice | Launch track |
| K2 Raceway | Novice | Later got a community sequel, K2 Raceway Trois |
| Cliff Runner | Advanced | Launch track |
| Puddle Jumper | Advanced | Launch track |
| Bone Cavern 2 | Advanced | Sequel layout |
| Outpost | Advanced | Launch track |
| Windy Way | Advanced | Launch track |
| Pleasant Pitstop | Advanced | Launch track |
| Sidewinder | Advanced | Silver unlock; runs through a skeletal snake tunnel source |
| Anaconda | Expert | Gold rank unlock; Mayan temple/jungle course |
| Tilted Turnpike | Expert | Tilted Towers theme, incl. the bell tower |
| Olympus | Expert | Desert course with antigravity zones |
| Riviera | Expert | Longest launch track; coastal fortress inspired by the Chapter 4 Season 1 Citadel; famous in the speedrun scene for its shortcut progression (see the “History of Riviera” forum documentary on speedrun.com) |
| Curvy Canyon 2 | Expert | Sequel layout |
| Airborne 2 | Expert | Sequel layout |
| Dust Up 2 | Expert | Sequel layout |
| Puddle Jumper 2 | Expert | Sequel layout |
| Cliff Runner 2 | Expert | Sequel layout |
8.2 Post launch and season track additions
Preseason drops. v28.20 (Feb 7, 2024) added two Advanced sequels, Festive Falls 2 and Day Drifting 2, both unlocked at Platinum I source. v28.30 (Feb 22, 2024) introduced Speed Run time trial variants of Riviera, Anaconda and Olympus with ghosts and global/friends leaderboards source.
Neon Rush / Season 1 (Apr 9, 2024, v29.20): five official tracks plus the first in game community track browse rows (including a temporary “What’s Possible in UEFN” showcase) source. Rank unlocks per AltChar:
| Track | Difficulty | Unlock | Notes |
|---|---|---|---|
| Jackrabbit | Novice | Bronze I | |
| Tri-City | Novice | Silver I | |
| Slap Happy | Advanced | Gold I | |
| Conduit | Expert | Platinum I | Rainforest city with a freefall section |
| Delirium | Expert | Diamond I | Upside down driving |
Midseason (v29.40, May 3, 2024): Python (Novice, jungle/temple ruins drift track, Silver I) and Seaside Farms (Advanced, farm theme, Gold I), alongside Star Wars quests for Anakin’s Podracer decals source.
Metallica crossover (v30.10, Jun 13, 2024): Thrash Mountain, a Novice difficulty collab track built for the Metallica takeover: a volcanic setting where part of the road becomes a guitar fretboard source. As a limited time crossover it was removed with v31.00 on August 16, 2024; Epic staffer Devin confirmed it in channel that day: “Thrash Mountain is indeed gone. With all our fun stuff with Metallica wrapped up and a new season here, it’s no longer available.” (RR #rocket-racing-chat, Aug 16, 2024).
Inferno Island / Ranked Season 2 (Jul 23, 2024, v30.30): seven tracks, including the first community built tracks in official rotation, by studio 404 Creative source:
| Track | Difficulty | Unlock | Builder |
|---|---|---|---|
| Obsidian | Novice | Bronze I | Epic |
| Seafoam Cove | Novice | Bronze I | Epic |
| Skull Rock Isle | Novice | Silver I | Epic |
| Lavish Lagoon | Novice | Silver I | 404 Creative · first community track in official rotation |
| Twin Flame Island | Advanced | Gold I | Epic |
| Azure Grotto | Advanced | Gold I | Epic |
| Basalt Burrow | Expert | Platinum I | 404 Creative |
404 Creative built eight Rocket Racing tracks, including regular official rotation tracks shipped under Epic’s internal playlist_delmar_* codes (Mine Mayhem = codename “GoldRush”, Alpine, Borealis, and Inferno Island’s Lavish Lagoon and Basalt Burrow, the latter two confirmed as creator built in the season’s patch coverage, Dexerto) plus the three UEFN showcase tracks (Turbo City, Subspace Dimensions, Crazy Culvert), several featured in the “What’s Possible in UEFN” showcase row source (unverified).
End of official track development. v31.40 (Oct 12, 2024) shipped zero new official tracks as Epic ended themed updates (Section 3.4), leaving daily creator made releases as the only new track source source. (An official “Death Race” hazard racing mode had leaked in January 2024 but never shipped; community deathrun maps filled that niche source.) In March 2026 Epic announced Rocket Racing and all creator made RR maps would be discontinued in October 2026, with RR content tools folded into base UEFN in April 2026 source.
Light Drive (March 2026): one last official track shipped in the mode’s final days, an unfinished Star Wars track pushed into ranked rotation. Epic staffer Devin named it while flagging a queue bug, three days before the shutdown announcement: “We’re investigating a bug that leads to players loading into Light Drive when queueing for Olympus. We’ll have this fixed in a future game update.” (RR #rr-game-status, Mar 21, 2026). The community registered the release on announcement day itself: “New Track: LIGHT DRIVE!” and “the unfinished Star Wars track got put in ranked rotation” (both RR #rocket-racing-chat, Mar 24, 2026), with players describing its bugs over the following days (RR #rocket-racing-chat, Mar 26-29, 2026).
8.3 Notable community / UEFN tracks
UEFN Rocket Racing creation launched March 20, 2024 (templates and device inventory: Section 6). Notable islands (codes compiled from fortnite.com island pages and the official RR category):
| Island code | Track | Creator | Why notable |
|---|---|---|---|
| 9999-0000-1001 | Rocket Racing (official mode) | Psyonix | The official mode’s own island code source |
| 8475-6736-6173 | Turbo City | 404 Creative | Flagship Epic credited showcase track; the studio self reports an 8-track RR portfolio source (unverified) |
| 7708-1732-6244 | Kings Road · Speedrun | snakebx | Famous royal castle speedrun track; snakebx (465 followers) has ~10 RR tracks incl. Turbo City Speedrun (0773-4001-0221), Station 99, Snake Speedway 2, Razors Edge source |
| 7819-3525-6921 | The Circuit · Rocket Racing | yurii | Popular community circuit source |
| 7961-3136-4555 | Rainbow Road | limbofnc | Mario Kart Rainbow Road recreation as a competitive RR race source |
| 3306-3451-5834 | Deathrun: Rocket Racing | ripnracks | Deathrun style RR map, the community’s answer to the unreleased Death Race mode source |
| 2625-5387-3144 | SPEEDRUN · ROCKET RACING | craftas | Community speedrun island source |
| 8325-1564-9186 | Ancient Lake Speedrun | spun | Diddy Kong Racing inspired Ancient Lake recreation source (unverified) |
| 9634-4397-6104 | K2 Raceway Trois | shrezee | Community made sequel to the official K2 Raceway; shrezee’s catalog also includes Sidewinder 2, Basalt Bastion 2, Lavish Turns 2 and Speed Run variants source |
| 7530-1366-4533 | Rocket Racing Map | real-g | Community RR map tracked on Fortnite.GG source |
| 3082-3881-5118 | Mega Ramp | Went viral on TikTok (Mar 2024) source (unverified) | |
| 3691-4446-3725 | Nürburgring | Recreation of the real world Nürburgring circuit; listed on Epic’s official RR category page source | |
| 8731-2682-3263 | CRAZY CAR PARKOUR | Car parkour map; 556 CCU at a July 2026 fetch, outdrawing the official playlist’s ~370-380 source | |
| 3390-3469-6059 | MEGA RAMP PARKOUR RACE | Parkour race hybrid on the official category page source | |
| 9268-7302-6915 | Turbo City Short Edition Speedrun | Community speedrun cut of 404 Creative’s Turbo City source (unverified) | |
| 6078-0797-8062 | Complex Hills | Listed on Epic’s RR category page source | |
| 6133-6767-9340 | HyperRocket RACING | Listed on Epic’s RR category page source | |
| 2852-5279-4290 | ROCKET LEAGUE RACE | Rocket League styled race on Epic’s RR category page source |
Note: the research data references “Need For Speed”-style maps only indirectly via general racing directories (FCHQ racing codes, Dropnite); no specific NFS branded RR code is attested in the sources.
Speedrun community canon. Speedrun.com’s “Rocket Racing: Community Tracks” board organized UEFN tracks into community seasons: Season 0 (Fall Mountain, Haunted Hills, Pumpkin Patch + V2, Spooky Speed Death Run); Season 1 (BOA Constrictor, Candy Cane Forest, Lonely Woods, Lucky Mountain, Maple Town, Mega Mall V2, Neon Nights, OG Remix, Risky Ravine + Speedster, Simple Circuit, Swampy Slurpy, The First Layer, Tilted Mountain); Season 2 (BOA Constrictor V2, Champions Field, Drone, Frost Bite, Frosty Flights, Mars Abduction + V2, Phone Home, Sandy Drifty Speedster, Twisty Touge, Wild Ride). The board’s resources page also names Kings Road, Lonely Woods, Swampy Lagoon, Peely Park and ZEDDAH, with full codes kept in a Google Sheet maintained by AceDelusional (unverified).
8.4 Internal track codenames: the “Del Mar” files
Every official track ships under an Epic published island code of the form playlist_delmar_<codename>, publicly exposed by fortnite.gg’s Epic creator page, making the mode’s internal codename “Del Mar” and the per track codenames documentable. (The codename’s presence in builds reaches back to at least v21.40, August 2022; maintainer datamine, see Section 16.) Launch tracks used a utilitarian “Bronze” numbering; later tracks got flavored codenames. The mappings below are file verified by shrezee: each plugin folder carries a DelMar…_LevelData.json whose DisplayName field is the human readable track name and whose LevelDescriptionTags give the mode (DelMar.Mode.Competitive vs DelMar.Mode.Challenge). This pass resolved several codenames that were unmapped or unknown in earlier revisions (flagged ).
Competitive tracks, plugin prefixed DelMar + Codename, tagged DelMar.Mode.Competitive; playable in the Racing, Ranked, and Speed Run playlists:
| Track | Codename (plugin) | Note |
|---|---|---|
| Puddle Jumper · Puddle Jumper 2 | Bronze01 (DelMarNUX_Bronze01) |
launch · fortnite.gg |
| Curvy Canyon · Curvy Canyon 2 | Bronze02 (DelMarNUX_Bronze02) |
launch |
| Lazy Lake · Lazy Lake 2 | Bronze03 (DelMarNUX_Bronze03, Bronze03_adv) |
|
| Cliff Runner · Cliff Runner 2 | Bronze04 (DelMarNUX_Bronze04) |
file verified, was unmapped |
| Dust Up · Dust Up 2 | Bronze06 (DelMarNUX_Bronze06) |
|
| Python | Bronze07 (DelMarNUX_Bronze07) |
|
| Obsidian | Bronze08 (DelMarNUX_Bronze08) |
file verified, was unmapped |
| Airborne · Airborne 2 | Bronze09Flying (DelMarNUX_Bronze09) |
|
| Day Drifting · Day Drifting 2 | Bronze09Drifting (Bronze09_Drifting_adv) |
|
| Anarchy Arches · Anarchy Arches 2 | Bronze10 (DelMarNUX_Bronze10) |
|
| Tilted Turnpike | Apollo (DelMarApollo) |
|
| Azure Grotto | Aqueduct (DelMarAqueduct) |
Inferno Island |
| Seaside Farms | Cascade (DelmarCascade) |
file verified: “Cascade” was an unmapped API only codename |
| Skull Rock Isle | Cave (DelMarCave) |
file verified: “Cave” was an unmapped API only codename |
| Seafoam Cove | Cruise (DelMarCruise) |
file verified new codename |
| Conduit | Draino (DelMarDraino) |
Neon Rush |
| Anaconda | DriftMania (DelMarDriftmania) |
|
| Tri-City | Hydra (DelMarHydra) |
file verified, was unmapped |
| Bone Cavern · Bone Cavern 2 | JumperStrafe (DelMarJumperStrafe) |
file verified new codename (earlier revisions guessed “Jumper/NuxJumper”) |
| Jackrabbit | KickFlip (DelMarKickFlip) |
file verified, was unmapped |
| Olympus | Olympus (DelMarOlympus) |
|
| Festive Falls · Festive Falls 2 | Ouroboros (DelMarOuroboros, Ouroboros_adv) |
the Big Bang event map; ImPeQu surfaced “Ouroboros” the next day (tweet); shipped as launch track Festive Falls |
| Delirium | Phoenix (DelMarPhoenix) |
Neon Rush |
| Slap Happy | Poseidon (DelMarPoseidon) |
Neon Rush |
| K2 Raceway · K2 Raceway Deux | Rally (DelMarRally, Rally_adv) |
|
| Riviera | Riviera (DelMarRiviera) |
|
| Sidewinder | Sidewinder (DelMarSidewinder) |
|
| Pleasant Pitstop | Snap (DelMarSnap) |
|
| Windy Way | SweetJumps (DelMarSweetJumps) |
file verified, was unmapped |
| Outpost | Turbine (DelMarTurbine) |
|
| Twin Flame Island | Twister (Twister) |
Inferno Island; a normal competitive track, but its plugin is bare Twister with no DelMar prefix: a dev naming oversight (RR was rushed), not a Challenge/Speed Run map (shrezee) |
Thrash Mountain (the removed Metallica collab track, Section 8.2) has no confirmed internal codename in any of the file exports or API fetches above; untill a LevelData or playlist entry surfaces, its codename stays an open gap. Do not trust any codename attributed to it without a file citation.
Speed Run exclusive tracks: plugin is the bare Codename (no DelMar prefix), tagged DelMar.Mode.Challenge, reachable only via the Playlist_DelMar_<name>_SpeedRun playlist (the community “…2” map name). This is the internal side of the never surfaced “Challenge Mode” playlist (see Section 16):
| Track | Plugin | Speed Run playlist / map name |
|---|---|---|
| Tilted Turns | Apollo |
Apollo2 (Ch_Apollo): Tilted Turnpike has a full circle; Tilted Turns has none |
| Pleasant Detour | Snap |
Snap2: does have a full circle but still Speed Run only |
| Puddle Skipper | Bronze01 |
Bronze01_SpeedRun |
| Dusted | Bronze06 |
Bronze06_SpeedRun |
| Aero | Bronze09_Flying |
Bronze09Flying_SpeedRun |
| Inverse Arches | Bronze10 |
Bronze10_SpeedRun |
| Anaconda Bite | Driftmania |
Driftmania_SpeedRun |
| Olympico | Olympus |
Olympus_SpeedRun |
| Riviera Rush | Riviera |
Riviera_SpeedRun |
| Sidewinder Sprint | Sidewinder |
Sidewinder_SpeedRun |
Externally built & tutorial (the DelMar/Levels/ folder: studio authored tracks with a different internal structure, so no DisplayName asset):
These plugins keep their LevelData as raw .uasset (no JSON DisplayName exported), so the mappings rest on shrezee’s firsthand knowledge plus the internal .umap names, which corroborate them. The internal names decode the studio: DM_404_S2_* = DelMar / 404 Creative / Season 2 / track A·B; PA_3DLabTrackA/B = 3D Lab; DelMar_Racing_Project* = Epic/Psyonix.
| Track | Internal folder (.umap) |
Note |
|---|---|---|
| Mine Mayhem | GoldRush (DelMar_Racing_ProjectA) |
island code playlist_delmar_goldrush (UEFN forums) |
| Shipwrecked | PirateAdventure (PA_3DLabTrackA) |
3D Lab: resolves one of the four previously missing names (shrezee). The earlier “PirateAdventure → Seafoam Cove” mapping was wrong; Seafoam Cove is DelMarCruise |
| Buddy Beach | CoralCove (PA_3DLabTrackB) |
3D Lab · mid-2024 |
| Lavish Lagoon | DM_404_S2_A (RoundTwoEasy.umap) |
404 Creative, Season 2 (Inferno Island); codename RoundTwoEasy |
| Basalt Burrow | DM_404_S2_B (difficultTrack.umap) |
404 Creative, Season 2 (Inferno Island); codename DifficultTrack |
| Alpine | Alpine (Alpine.umap) |
display name = codename (shrezee) |
| Borealis | Borealis (DelMar_Racing_ProjectB) |
display name = codename (shrezee) |
| Tutorial | DelMarSeamless_TutorialRun (codename SeamlessTutorialRun) |
the mode’s single dedicated tutorial map. File verified from the 41.10 DelMar_Seamless_TutorialRun_LevelData: DisplayName “Tutorial”, LevelDescription “NUX Tutorial”, and LevelDescriptionTags = DelMar.Mode.Competitive + DelMar.Mode.Challenge + DelMar.UI.StateContext.Gameplay.IsNux + map tag DelMar.Map.Tutorials.SeamlessTutorialRun. Notably it carries both the Competitive and Challenge mode tags plus the NUX flag, not a dedicated DelMar.Mode.Tutorial (shrezee, 41.10 export). |
Codenames for never released content: Wedge, the WIP Death Race map (see Section 16); Thunder, the four unreleased Pixar Cars maps (see Section 16); Volcanic, the internal codename of Season 2 before it became “Inferno Island” (SamLeakss). The July 2026 LevelData sweep (table above) closed most of the old gaps: Obsidian, Skull Rock Isle (Cave), Windy Way (SweetJumps), Cliff Runner, Jackrabbit (KickFlip), Tri-City (Hydra), Seaside Farms (Cascade), Riviera Rush and Seafoam Cove (Cruise) are all now mapped, and Cascade / Cave, previously API only codenames with no known track, resolved to Seaside Farms and Skull Rock Isle. Shipwrecked turned out to be the PirateAdventure plugin (3D Lab, above). Three names still have no level plugin in this export: Turbo City, Subspace Dimensions, Crazy Culvert, possibly UEFN community track names, misattributions, or content that was never built (see Section 22).
The plugin naming rule: how the files encode playlist availability (firsthand datamine, shrezee). A track’s plugin name tells you which playlists it ships in:
- Competitive tracks, playable in the Racing, Ranked, and Speed Run playlists, have a plugin prefixed
DelMar+ Codename (e.g. Tilted Turnpike =DelMarApollo, Pleasant Pitstop =DelMarSnap). - Speed Run exclusive tracks, accessible only in the Speed Run playlist, have a plugin named the bare Codename, with no
DelMarprefix (e.g. Tilted Turns =Apollo, Pleasant Detour =Snap).
So the community/archive shorthand “Apollo2 / Snap2” describes real tracks, but no Apollo2 or Snap2 plugin exists: the second, Speed Run only track simply lives in the bare codename plugin (Apollo holds Tilted Turns; DelMarApollo holds Tilted Turnpike; shrezee verified this directly against the plugin tree). Speed Run exclusivity generally tracks whether a layout has a full circuit: Tilted Turns has no full circle, so it can’t run the Racing/Ranked (lap) playlists; Pleasant Detour does have a full circle yet still shipped Speed Run only.
Where the levels live. The DelMar/Levels/ folder holds only the externally built, studio authored wave: GoldRush (Mine Mayhem), the two DM_404_S2_A/B plugins (404 Creative’s RoundTwoEasy = Lavish Lagoon and difficultTrack = Basalt Burrow), Alpine, Borealis, CoralCove (Buddy Beach), and PirateAdventure (Shipwrecked). Everything else (the Bronze series, Poseidon, and all the DelMar… plugins) lives under DelMarLevels (Section 8.4).
Live API corroboration (fetched July 11, 2026). The public fortnite-api.com playlists endpoint still exposes the whole naming scheme: Playlist_DelMar_<codename> with _Racing / _Ranked / _SpeedRun / _NUX suffixes (e.g. Playlist_DelMar_Bronze01Adv_Racing, Playlist_DelMar_Bronze09Flying_SpeedRun), matching the conventions above. The fetch also surfaced codenames absent from all press/leak coverage (Bronze04, Bronze08, Cascade, Cave, all now mapped in the table above via the LevelData sweep) and three mode playlists beyond the shipped Race/Ranked/Speed Run set: Playlist_DelMar_Challenge (Del Mar - Challenge Mode), Playlist_DelMar_DeathRace (Del Mar - Death Race Mode, 1-16 players, added Dec 4, 2023, the cut mode’s playlist, see Section 16), and Playlist_DelMar_Tutorial (Del Mar - Tutorials, strictly single player: min/max 1 player, added Dec 4, 2023, path .../DelMar/DelMarCore/Content/Playlists/), confirming Rocket Racing shipped with a dedicated solo tutorial playlist. New finding (July 2026 LevelData sweep): “Challenge Mode” is not a wholly unreleased mode. It is the internal mode tag (DelMar.Mode.Challenge, e.g. DelMar.Map.Challenge.Ch_Apollo) carried by the Speed-Run-exclusive maps (Tilted Turns, Pleasant Detour, Aero, Inverse Arches, etc., the bare codename plugins above). Those maps did ship, reached in game only through the Speed Run playlist; whether Playlist_DelMar_Challenge was ever exposed as its own distinct front end entry is still unconfirmed. The tutorial uses its own single dedicated level in the DelMarSeamless_TutorialRun plugin (folder confirmed); the _NUX (new user experience) playlist variants are a separate onboarding layer running on regular tracks (e.g. nuxjumper_nux = Bone Cavern), not the tutorial itself. Anyone archiving before October 2026 should dump this endpoint in full.
v30.10 (June 13, 2024) also added Mine Mayhem, Buddy Beach, and Shipwrecked alongside Alpine and Borealis (named by Epic staffer Devin, RR #announcements, June 19, 2024; leaked as upcoming on May 22, 2024 by Bananik via Krowe_moh, tweet). On the speedrun.com level list the Speed Run board mixes two kinds of entry: Speed Run display names of competitive tracks (Aero = Airborne, Anaconda Bite = Anaconda, Olympico = Olympus, Dusted, Inverse Arches, Puddle Skipper, Riviera Rush, Sidewinder Sprint), and the genuinely Speed Run exclusive tracks (Tilted Turns, Pleasant Detour, the bare codename plugins above).
8.5 DelMar internals: plugin architecture & level delivery
This subsection is the firsthand datamining of shrezee (this archive’s maintainer). It is preserved here deliberately: an explanatory record of how the mode was engineered, for any developer who ever wants to see how Rocket Racing was made.
Full developer reference: DelMar Internals. This subsection is the summary; the companion file is the complete, citation per claim reverse engineering: the core velocity redirect force law (verified live against the Fortnite 37.51 binary), the 34-plugin inventory, the
ADelMarVehicleclass/config architecture, all 18 mechanics with confirmed tuning values, the conflicts and ranked “top unknowns,” and the reproduction methodology. Build: Fortnite 37.51.
The plugin family. DelMar is not itself a togglable plugin. It is a family folder under FortniteGame/Plugins/GameFeatures/ holding the mode’s ~34 actual plugins. The load bearing ones: DelMarCore (gameplay core + vehicle config container), DelMarGame (race manager, level configs), DelMarTrack/DelMarTrackRuntime (the spline track system), DelMarAudio, DelMarCosmetics (the BodySetup_SportsCar/SUV archetypes), DelMarValidator (the island validation gate), DelMarDiorama (the lobby/menu 3D showcase), DelMarUI/DelMarTrackSelectorUI/DelMarFrontend, and DelMarLevels (the bulk of track levels: the Bronze series, Poseidon, etc.). DelMar/Levels/ is not a plugin either: it is a subfolder of individual studio authored track plugins (Alpine, Borealis, CoralCove (Buddy Beach), GoldRush (Mine Mayhem), PirateAdventure (Shipwrecked), and the two DM_404_S2_A/B, 404 Creative’s Lavish Lagoon / Basalt Burrow). The full 34-folder inventory is in DelMar Internals Section 2, and the complete file verified codename↔track table is Section 8.4.
Level anatomy. Every track is built as three .umap files: TrackName.umap, TrackName_CYN_OOB.umap, and TrackName_SFX.umap, a split consistent with all RR levels using level streaming and World Partition.
On demand level delivery (and why parsers see “empty” level plugins). The base game installation contains no Rocket Racing level content: the .umaps that once lived under DelMar/Levels were removed from the install, leaving blank metadata plugin folders (which is what a CUE4Parse style tool detects: plugin descriptors with no maps). Instead, each track downloads on demand the first time it is played, arriving as a four file bundle (.pak, .ucas, .utoc, .sig) under %LOCALAPPDATA%/FortniteGame/InstalledBundles/PersistentDownloadDir. Those bundles are encrypted with the game’s main AES key. Preservation implication: archiving RR levels means capturing the InstalledBundles downloads per track before the October 2026 shutdown. After the servers stop serving the bundles, the levels are gone even for players with the game installed.
8.6 Where to find tracks
| Source | URL | What it offers |
|---|---|---|
| Official RR Discover category | fortnite.com/categories/rocketracing | Epic’s own directory of RR community islands with codes and live CCU |
| Official Racing category | fortnite.com/categories/race | Broader racing tagged islands |
| Official Driving category | fortnite.com/categories/driving | Driving islands incl. RR adjacent maps |
| Fortnite.GG racing pages | fortnite.gg/creative?type=racing | Live ranking of most played racing/RR islands with codes and CCU |
| Fortnite.GG RR stats | fortnite.gg/racing-stats | RR ranked leaderboard tracker |
| Speedrun.com community board | speedrun.com/Rocket_Racing_Community_Tracks | Seasonal community track leaderboards + codes resource sheet |
| FCHQ / Dropnite directories | fortnitecreativehq.com/racing-maps, dropnite.com/races.php | Third party racing map code directories |
In game, creator tracks surface via the Track Selection/Discover rows added with Neon Rush (Community Speed Run: Top/New and Community Racing: Top/New) or direct island code search; creator islands were never eligible for Ranked play source.